a conceptual playground and a digital tool to augment the reality with the imaginaries of the future time, materials and species
Suggested as an instrumentarium to restore the swamps on Gotland island in Baltic sea, the Swamp Observatory AR app is developed in collaboration with students and teachers at Atheneskolan, who during their art and music classes have contributed to creating eco-monsters that will cohabit the planned stormwater ponds in northern Visborg.
Seagrasseassador, Cocomolko, Carboni, Tortotubus, Nucleo-Flocularia, Cementa, Udarnik, Foudge-Locus and others, all together twenty six eco-monsters, interact with each other and create holobiontic relationships with real and virtual worlds assembling five compositions – Carbon Coral, Methane Cloud, Atom Ring, Sulfur Swarm and Phosphorus Moss, accessible through QR codes for exploratory walk in the area of the future swamp, former regimental area in Visborg.
Nomeda & Gediminas Urbonas @urbonasstudio in collaboration with: Atheneskolan Gotland @innovitaskolan (drawings and sounds), Indrė Umbrasaitė @spacesobjectsandlife (architecture), Kristupas Sabolius @kristupassabolius (script), Mouse on Mars @mouseonmars_official (sound compositions), Terry T Kang @techcrab101 and Thomas Harriett @thomas.silent.h (programming)
Commissioned by Public Art Agency Sweden @statenskonstrad and Baltic Art Center @balticartcenter. Supported by Lithuanian Council for Culture @lietuvoskulturostaryba and MIT Center for Art, Science & Technology @artsatmit. Powered by Hoverlay @hoverlayar
Many thanks to Helena Selder, Anna Norberg, Edi Muka, Nicholas Roble, Gailė Pranckūnaitė @buster0friendly, Aistė Valiūtė & Daumantas Plechavičius @dualhead, Nicole L’Huillier @nico_lh, Nikola Bojic, Gabriele Urbonaitė @gabriele.u, Sarah Wolozin @MIT.CMS, John Craig Freeman, Talis Reks @mit.nano, Tamiko Thiel, Edgaras Ščiglinskas, Serge Rompza @nodeberlinoslo , Christian Hegardt, Ece Yetim @eceytm, Anna Vasileiou, Ardalan SadeghiKivi, Zilvinas Lilas, Ilija Brunck & Jan Bitzer @WoodblockTV